The INDG team are looking for a Senior 3D Modeler to join us at our Bucharest office. Over the last 20 years, INDG has been producing stills, animations, sites, apps, AR and VR experiences. What brings these things together is two points: first, mostly we create everything as computer generated imagery (CGI); second, highlighting and promoting physical products is what drives us.
Bikes, sneakers, juicers, shavers, beer, vacuums — our mission is to make every product playable. Companies like Yamaha, adidas, Electrolux, Honda and Ralph Lauren come to INDG not just for beautiful renders, but because of our love of products, materials and industrial design.
We’re going through a period of growth and right now we’re hoping to find and build a team of CLO3d or Marvelous 3D Modelers to join our studio! You’ll be part of a young and creative team that is located in the center of Bucharest. The Bucharest team is part of INDG, a global CG- company with offices in Bucharest, Amsterdam, and New York. The CG teams work across three disciplines: VFX & Motion Graphics, Packshots & Illustrations, and real-time 3D assets. The past years the Bucharest office has become the main CG Studio where all our visual content is created. As mentioned, the head office is located in Amsterdam and as a firm believer of personal contact there regularly is scheduled back and forth traveling.
You are responsible for creating hard & soft surface assets for clients from different industries, at a level where all details replicate the real-life model. We work for large, international clients and are currently involved in challenging projects in different domains (automotive, consumer products and fashion) and you will be part of the modeling team which work directly with our Fashion clients. With fast production deadlines, a supportive and fun team who always perform to the best of their ability and those who are constantly striving for the best qualitative output. The team is supported by Technical Directors and a Production Supervisor who continuously work on improving our 3DsMax based workflows and the latest tools and technology.